European Companies Search Engine
UK funding (£63,932): Metamorphoses: Gaming Art and Science with Ovid Ukri1 Oct 2014 UK Research and Innovation, United Kingdom
Overview
Text
Metamorphoses: Gaming Art and Science with Ovid
| Abstract | In 2010, bio-artist Sarah Craske stumbled upon a very early English translation of Ovid's Metamorphoses in a cobwebby corner of an East Kent junk shop. It dated from 1735, and in its nearly 300 years of existence it had passed from reader to reader, picking up layers of biological history (bacteria, viruses, skin cells) just as surely as the gods of the stories in the volume themselves changed from one thing to another. Science & technology studies scholar Charlotte Sleigh, in conversation with Craske and another collaborator (scientist Simon Park), quickly realised that the book was both a great *object* of study for a science/art project, but also a metaphor for understanding the *ways* in which science and art hybridise to create meaning for us in a world that is packed with data of biological, literary and visual varieties. Just like the real world, this book could be read as a scientific experiment (on the bacteria etc.) or as a literary or aesthetic text. Under the direction (or refereeing) of Sleigh, Craske and Park will work together on the book to produce an exhibition of hybrid science-art knowledge. For example, they might try and recreate the organisms that have left their genes upon its pages. Or they might in some way metamorphose the book's materials back into their constituent parts (a cow for the leather, a tree for the wood pulp). The only rule is that they must agree on each research step that they take together. As they work together at the lab bench, their arguments and compromises will be documented. This record will be teased out and analysed by the project's observer, Sleigh, seeking out the ways in which Park and Craske understand and misunderstand one another from their positions in science and art. Their research choices, recorded via mind-mapping software and selected by Sleigh, will form the basis for web-based mobile game that encourages visitors to the exhibition (and other users) to reflect on their own opinions and experiences of the art/science boundary: the languages and the practices that are used in each field. |
| Category | Research Grant |
| Reference | AH/M002802/1 |
| Status | Closed |
| Funded period start | 01/10/2014 |
| Funded period end | 30/04/2016 |
| Funded value | £63,932.00 |
| Source | https://gtr.ukri.org/projects?ref=AH%2FM002802%2F1 |
Participating Organisations
| University of Kent | |
| KING'S COLLEGE LONDON |
The filing refers to a past date, and does not necessarily reflect the current state. The current state is available on the following page: University of Kent, Canterbury.